The Biggest list of 35 FREE UX Books

We’ve pulled together the biggest list of free ux ebooks on the internet that will help you to design a better user experience / ux, conduct better user research and improve your usability. You won’t find a list this extensive anywhere else. Please share with your colleagues using the social links above and let us know on Twitter which books you liked the best.

1 UX Design for startups

2 Define app requirements within 20 minutes

3 Designing Interfaces by Jenifer Tidwell (patterns only)

4 Designing Mobile Interfaces by Steven Hoober and Eric Berkman

5 Designing for the web by Five Simple Steps

6 UX Storytellers

7 The Guide to UX Design Process & Documentation. A master collection of frameworks, examples, and expert opinions at every stage

8 The Guide to Minimum Viable Products. A Master Collection of Frameworks, Expert Opinions, and Examples

9 The Guide to Wireframing – For Designers, PMs, Engineers and Anyone Who Touches Product

10 The User Experience Guide Book For Product Managers 

11 Tips on how to recruit participants for usability studies by Nielsen

12 Bright ideas for user experience researchers by userfocus

13 Bright ideas for user experience designers by userfocus

14 Head First HTML with CSS & XHTML by Elisabeth Freeman, Eric Freeman

15 Getting Real by 37 Signals

16 Knock Knock by Seth Godin

17 CSS Cookbook

18 The Fable of the User-Centered Designer by David Travis

19 Converting The Believers by usereffect

20 Usability Guidelines by Michael Leavitt

21 The Guide to Mockups Mockup types, methods and best practices

22 Six circles – An experience design framework

23 Elements of psychology by Henry N. Day.

24 Learning, Remembering, Believing: Enhancing Human Performance by Daniel Druckman and Robert A. Bjork

25 Psychology and Industrial Efficiency by Hugo Münsterberg

26 Mental Models in Human-Computer Interaction: Research Issues About What the User of Software Knows by John M. Carroll and Judith Reitman Olson

27 The Elements of Typographic Style Applied to the Web by Richard Rutter (updated 2014)
TheElementsOfTypographicStyle

28 Search User Interfaces by Marti A. Hearst

29 Web Style Guide by Patrick J. Lynch and Sarah Horton

30 Just Ask: Integrating Accessibility Throughout Design by Shawn Henry

31 Building accessible websites by Joe Clark

32 Time Management for Creative People by Mark McGuinness

33 Taking your talent to the web by Jeffrey Zeldman

34 Introduction to good usability by Peter Conradie

35 Task-Centred User Interface Design by Clayton Lewis

Have we missed any? Help us to keep this list updated for the ux community by letting us know if you find a good free ux book that we should add to the list.

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If you found this list useful, please share it using the social buttons below, and if you liked any of the books, let us know on Twitter, we’d love to hear from you.

Why you shouldn’t use one way mirrors for ux research

Why you shouldn’t use one way mirrors for ux research

Do you use one way mirror labs? Do you value research that gets you the best results? Then you might want to re-consider using one way mirrors. Here’s why…

Talking to users is fascinating! It’s something we absolutely love doing despite having conducted thousands of them! When it comes to location, you can test almost anywhere but there’s one place that we advise against, and that’s one way mirror labs.

What is a one way mirror lab?

A one way mirror lab (also known as two way) consists of two adjoining rooms with a mirror between them. One room is used to interview people and the mirror functions as a normal mirror from this side. On the other side of the mirror is the observation room where people watch the research taking place, from this side the mirror behaves as a window, enabling the observers to secretly observe what’s happening in the research room.

The negative consequences for research

We’ve used this setup many times and sat on both sides of the mirror. These are the problems:

Nervous users

As a researcher you are ethically bound to tell the participant that there are observers behind the mirror. However, there is a problem with this and it’s called the Ironic Process Theory or the White Bear Principle. It refers to the human tendency to continue to think about something after being told not to think about it. For example, if someone says to you ‘don’t think about a pink elephant’, it’s the first thing you’ll picture in your head.

Many users will forget about the mirror. There are other users who will interview ok but afterwards they will admit to feeling watched  (which in turn will have influenced their answers). Finally, some people simply do not interview well with one way mirrors. They may appear nervous, glance at the mirror throughout, whisper some answers to you because they don’t want the people behind the mirror to hear any negative feedback, etc. And the mirror is a difficult thing for people to get over once they have a problem with it, because it’s such a huge object in the room and therefore a constant reminder.

Positively biased responses

If you knew there were a group of people watching you behind a mirror wouldn’t you be more inclined to give positive responses and to withhold negative opinions? It’s natural for people to do this, particularly if they are new to research – they’ll be inclined to want to please you.

Sound leakage

Your observers need to be relatively quiet. I’ve seen labs provide headphones so that observers can turn audio volume up without sound leaking into the testing suite.

When two rooms are next to each other, it’s impossible to soundproof them completely. If the observers next door get quite loud, or turn the volume up, the sound can leak into the adjoining room. Imagine if they laugh and the user hears this (yes this has happened). In some labs, the doors don’t close quietly either – this then becomes another reminder to the participant that there are people watching them.

Noisy cameras

One way mirror labs almost always have cameras that can be controlled in the observation room. These aren’t always silent though. You can be in the middle of a really interesting insight with the participant opening up to you, when all of a sudden you hear the dreaded buzz of the camera . Off-putting to say the least and yet another reminder to the user that they are being watched.

Dark, uninspiring observation room where no one speaks

Observation rooms in labs are awful places really. There are no windows and therefore no natural light, the lights have to be turned off (otherwise you can see straight through the mirror) so it’s a dark, dull, uninspiring room to be sat in all day. In one way mirror labs sometimes the observers can be much quieter than in labs without a mirror, because they can see how close the participant is to them. This isn’t conducive to team working and problem solving.

The issue is these are great setups for observing research, especially focus groups, not UX research. If you have a team of designers observing research, the one thing they’re guaranteed to want to do is sketch, but how do they do that well when they’re sat in a dark room? It’s not an environment that encourages team collaboration, makes a team feel energised, inspired and creative. Conversation and teamworking should be encouraged – now’s the perfect time for the team to get together in one place, collaborate and get to work on designs.

Ironically, no one really observes what’s happening through the mirror!

We spend most of our time watching the TV screens, which give us consistent detail, clarity and control. The glass, for all its glamour, doesn’t always fulfil its worth.

In UX research, the most important interaction to focus on is that between the user and what’s being tested, and in this regard you can’t see anything through the mirror, the detail is through the cameras pointing at what the user is doing. Therefore, the majority of the time, observers are focussed on the tv screen – where the action is. Compare it to UX design…if you want the users attention to focus on something you might give it a more central position, make it bigger, put everything else around it. So when the UI is the most important thing for people to observe, why do labs show this on a small tv screen and give the highest visual prominence in the room to the mirror? It’s crazy!

The solution

The alternative, better solution is to use two rooms that have all the same technology to record and observe the user and their interaction but in the observation room, there are TV screens and no mirror. GDS (Government Digital Services) also use this setup which you can see here. Without a mirror, you’ll get better insights from your more relaxed users and the observation room can now be a creative haven. You can turn up the lights, have natural daylight (windows), have dynamic team discussions and work together on sketches and ideas.

It suddenly becomes an exciting and inspiring workshop to turn user feedback into better designs! And this, is the whole purpose of user research.

World Usability Day 2014

world-usability-day

Happy World Usability Day! Yes today is that time of year when all usability practitioners reflect on another year of helping businesses to improve their user experience and making the lives of everyday people better. It’s a day when we can reflect on the improvements we’ve brought to the world. We’re a little like silent heroes, busily working away to make the average persons day a little easier and less frustrating, without them ever realising who we are, just how much we fight for good design on their behalf or the end difference we make to their lives. Great design is invisible.

History of usability

This year is a particularly special anniversary for usability because as a discipline, the origins of usability and user experience are grounded in industrial efficiency during the world wars and of course the year 2014 marks the 100 year commemoration of the first world war. It was during war time that the value of human factors and ergonomics was recognised as a great way to create more efficient and effective soldiers, i.e. better killing machines. Our usability predecessors spent their days working on the battleground, ensuring that soldiers could get on with their daily tasks in the most optimal manner. What kinds of things did they do? Well, their work involved much more focus on human factors and ergonomics, taking into account the effects of workload, fatigue, physical task design, mental workload, teamwork, environmental effects.

It was during the second world war, that practitioners expanded their focus to aircraft and how through more intuitive design of airplane cockpits, pilot error could be greatly reduced.

Usability as we know it, didn’t really come into effect until the 1980s but it always struggled to gain recognition and respect. The term User Experience helped raise awareness of usability into the mainstream and the last 5 years have seen a phenomenal increase. What was once a highly skilled profession of human factors and usability engineers is now fragmented. However, the benefits are that usability finally has achieved the aim we all had many years ago of raising the awareness of its importance and those of us who have been around a while no longer have to fight our corner like we used to have to, which is a brilliant achievement! That in itself is worth raising a glass to. We did it!

We’re going to end this post with a look at the new Sainsburys Christmas advert which recreates the Christmas truce that happened during World War One (and that has just blown the annual John Lewis advert completely out of the water!).

Keep It Usable is an active supporter of the Royal British Legion. If you would like to help please get in touch with Lisa.

Infographic: 2015 E-commerce Opportunities

Ecommerce-infographic-2015

Source: Statistics from the e-commerce expo October 2014 day 1 and day 2.

More fascinating e-commerce insights for 2015! Expo day 2

Following our hugely popular write-up of the e-commerce expo day 1, here’s what happened on day 2. It’s even better, with fantastic insights on how to be successful in e-commerce in 2015, with advice from Paypal, Maplin and leading successful entrepreneurs!

The future of payments now

Rob Harper, Paypal

paypal mobile

Mobile payments are growing rapidly. More and more consumers are using their mobile to purchase. It means they’re buying on their terms and on their device.

However, £1.5bn was lost to uk commerce in the last year! Why? Payment friction is one of the leading reasons why customers leave websites. According to a poll by Harris, 47% of customers failed to complete a purchase as the process was too difficult on their mobile phone. What makes this worse is that 63% of consumers are less likely to buy from the same company through a different purchase channel after abandoning a mobile transaction due to poor performance.

Rob described how on average, it takes the user 140 taps to pay through a smartphone (see Smartphone Steve below).

average_moible_payment_process

Of course Paypal were at the expo because they believe they have the solution to this. Using Paypal, the number of taps is reduced to just 19 taps. He claimed it was more convenient, secure and Smartphone Steve doesn’t have the hassle of trying to find his wallet (which a lot of people don’t carry with them all the time, whereas they’ll always carry their mobile). Rob said that 47% of UK Paypal mobile users wouldn’t have made the purchase had Paypal not been available.

Paypal are also expanding into the mobile payments market in the offline retail space – will they be successful?

Driving performance through paid media optimisation and rich content

Michel Koch, Maplin, and Emmanuel Arendarczyk, NetBooster

Hands up if you know who Maplin are! That was one of the first things we were asked and a room full of hands shot up in the air. Apparently we were fairly unusual, as the average percentage of people who recall Maplin, is just 9%. However, just earlier this year, this figure was as low as 3%. They launched a TV campaign which was seen by 70% of tv viewers, pushing up Maplin’s recall rate to the current 9%. The TV ads focussed on Maplin Moments. If you don’t remember the ads, here’s a reminder below (I especially love the first bit, “This guy, let’s call him…. Guy”):

“The customer first, always”

Focus on your audience, on people and their behaviour. Maplin’s motto is “the customer first, always”. Maplin used to only focus on keywords, now they focus not just on people, but people with a certain behaviour.

It may (or may not) come as a surprise to hear that Maplin has a fantastic NPS score. They score second, directly beneath Apple. Beneath Maplin, in order, are First Direct, Amazon and ebay.

Maplin have heavily invested in mobile and TV channels. They advise going to where your customers are. For them, this is YouTube (the second biggest search engine in the world, after Google) and they have invested in the creation of how to videos for YouTube viewers. Video is incredibly powerful and lots of companies have seen increased conversion due to them: ‘1 minute of video is worth 1.8 million words’ Forrester.

maplin_youtube_results

Customer engagement trends – how to stay ahead in 2015

Steven Ledgerwood and Saima Alibhai, Emarsys

customer_engagement

Steven and Saima, advised that your starting point should be the above 4 key questions: Who is the customer, what content fits the customer, when to reach the customer ad how to reach the customer.

3 key trends of 2015

1. Understanding customer behaviour

Your website gives you 10x more user generated data compared to email alone and is the most up to date data, however the challenge is getting value from this (big) data.

Right time + right content + right person = positive perception + revenue + engagement

For example, if a user comes from facebook to your site, use the right content and language: ‘Thanks for coming from facebook…”

And if the user leaves without purchasing you can now send them an email reminding them to purchase. Then when they come back to your website you would remind them about the item in their basket that they were going to buy as well as some additional cross-sell suggestions.

2. Multichannel personalisation

94% of companies agree that personalisation is critical to future success, however, more than half of companies are not using their CRM data to personalise how they communicate with their customers. 72% understand the importance of personalisation but they don’t know how to do it.

What to use to segment and personalise campaigns: gender, purchase behaviour, email behaviour, preference centre, team knowledge (see pic)

market_segmentation

Focus on what people are doing RIGHT NOW.

3. Automate! Automate! Automate!

The biggest opportunity available to marketers and those in e-commerce is the 92% of all website visitors that aren’t converting. Of the 8% who convert only 50% buy again. 8% of customers generate 41% of revenue.

website_visitors_not_converting

An example was given that if people don’t purchase, you could send them an email, offering them a discount along with photos of other products they might be interested in.

How digital tools will change the in-store shopping experience

Juha Mattson, Walkbase

Juha really was presenting the future of e-commerce and I loved this presentation. It showed how you can now analyse and treat conversion online and offline together to have one overall ROI. Focussing on an omni-channel approach. Physical stores can be measured the same as online:

retail_store_engagement

There are two levels of analysis: crowds and individuals.

Crowds: useful to analyse crowds when opening a new store in a new location, christmas sales, etc.

The in-store sales funnel. How many go past the store, how many come in, how many are engaged. If you run an offline campaign what’s the roi? Footfall and repeat visit patterns. You can now work this out.

Walkbase enables you to compare and benchmark online and offline together. How does it work? It uses wifi, bluetooth, door counters, video cameras to bring you new segmentation insights and rich customer profiles. Once you have this data, you can then engage more with the customer:

Example: Customer browses products online then when they enter a physical store they get these products retargeted to them as ads or offers in-store.

online_offline_marketing

The game changing opportunities in omni-channel retail:

1. Measurability of physical stores

2. Online-offline integration

3. In-store engagement

Walkbase enables retargeting across all devices and was said to be very easy to install. You need to install wifi detectors unless you already have wifi. Walkbase also uses beacons that you place in different locations in the store.

Panel debate

Liam Patterson of TopLAD and Osvaldo Spadano of Elastera

ecommerce_expo_panel_debate

Surprisingly, throughout the expo there was very little mention of going out and talking to customers, researching them and getting to some real, qualitative insights. I suspect this is because most of the presenters were very data driven people / product providers. Refreshingly, the panel session was purely about the personal experiences of two highly successful entrepreneurs. And do you know what they both said was the key thing to their success? Listening to the customer!

I nearly jumped out of my seat and punched the air at this point. Two whole days it took for someone to say, look what really works is actually talking to the customer. Yes data is brilliant and vital but if you don’t get out and talk to real life physical people you’ll never truly understand what your customer thinks, feels, wants, needs and discover what’s at the heart of their interaction with your brand.

Listen to the customer

Put the customer first is the key thing we learnt” said Liam “really understand your audience”.

Osvaldo was particularly passionate about talking to customers:

“It’s important to listen to your customer, not just rely on the data. It’s a big, BIG mistake.”

Osvaldo described, how it was only by going out and talking to customers and asking lots of questions that he was able to get the real human part of how his product was going to help people. Note: This is only something that can be gathered through real one-to-one conversation.

Beware of feature creep

Liam warned that it’s easy for businesses to become too feature led. He advised stepping back, think about what’s going to move your business forwards for your customers. Do you see how everything comes back to what is best for customers? If you’re only ever looking at data and doing small one-way remote testing, you’ll never get a deep understanding of your customer as a person, and you’ll miss crucial insights that could propel your business forwards.

I’ll conclude this post with advice from Osvaldo:

“It’s very powerful to go and talk to the customer. Try to understand their problem. Why do they want to do something about it? It’s all about problem solving. If you get good at it, you’ll have a good business.”

 

Did you miss our write-up of day 1? Read our overview of day 1 of the e-commerce expo >

Watch out for our next blog post: Your 2015 e-commerce crib sheet.

Fascinating insights: E-commerce expo day 1

This week we attended the London e-commerce expo to discover the latest statistics, technology and importantly, what’s predicted to be big in 2015. Here’s our write-up of the sessions we attended on day 1 (day 2 to come soon). What’s very clear is that mobile will be massive in 2015! New technology enabling more advanced tracking of customers offline and online will also pave the way for advanced data, customer engagement and retargeting across channels (more of this in our next blog post: day 2).

Driving Sales in a connected world

Tracy Yaverbaun, Facebook

facebook mobile
Mobile was a key theme in Tracy’s presentation. There has been a huge change in devices and multi-device use, for marketers this is a huge challenge!

Mobile is where the growth is and where it will continue to be but brands aren’t moving as fast as consumers.

Only 4% of budgets go into mobile but it’s where 20% of consumers time is. Everything has to work on mobile for facebook now.

80% of Facebook’s users are mobile. 26m daily users on facebook, out of these 23m are mobile .

Mobile is disrupting commerce. Physical shop real estate is shrinking so e-commerce is more important than ever. Yet the screen size is smaller so marketers have to work harder on the small screen real estate.

Consumers want msgs relevant to them at the right place at the right time. You need to consider:

1. Discovery. People can find your brand. The Facebook newsfeed is one of the best places for consumers to discover products. Most people check their newsfeed a whopping 14 times every day!

2. Personalisation. Personalisation at scale. E.g. Amazon used Facebook to only target people who didn’t own kindles and were frequent flyers (using their CRM to filter out people who had kindles). It’s all about ‘good targeting’.

3. Measurement. ROI no matter which device consumers start or end their journey. Mobile has a huge amount of traffic but a lot of brands discount this. Marketers are obsessed with looking at clicks but they don’t matter, what matters is return on investment. Even if people don’t click, they’ve seen your message and taken in your brand. Facebook now has cross device measurement capability.

The future of ecommerce is personalised discovery across devices and that you can measure every step along the way.

The future of mobile on the high street

Andrew McClelland and Matt Norbury

Future of mobile on the high street
What was very clear in this keynote, was that mobile is a huge, growing market and the key takeaway was that if you’re not focussed on mobile you are already getting left behind. Here are some of the key points:

Mobile growth is larger than tablet. 186% average growth in sales via mobile compared to 131% in tablet e-cmmerce. Average mobile conversion last year was 1.1%, this year 1.4%.

Basket size on mobiles is almost equal to desktop. £76 average basket value for mobile, average for desktop is £80.

8 in 10 smartphone users will use their smartphone at some point during the purchase process.

Mobile is critical to retail in the coming years. You have got to give people a real reason to engage – games and fun stuff. Add sufficient value that people keep coming back.

Don’t fear ‘showrooming’. Although people are using their mobiles inshore, most are actually just checking their email and social networks, not comparing prices.

Provide wifi. Wifi in-store is becoming a requisite – people expect it. Some people will leave a store if it doesn’t have wifi. Good for the guys whilst the girlfriend is shopping – keeps the boyfriend happier, keeps the girlfriend in the store for longer, everyones happy and the girlfriend has spent more.

Personalisation is big. 70% of people will give personal information and preferences to get something valuable in return such as offers.

Use beacons to measure footfall. Can measure uplift of message and conversion from a voucher you sent them. See the full end-to-end conversion, starting online, ending offline.

Five tips to make sure that customers transact with your app

David Pope, Jumio

Mobile commerce transactions

25% of downloaded apps are NEVER used.

Nearly 66% of consumers making purchases on a tablet or phone, regularly abandon their purchases during the payment process.

David explained his top five tips to get customers using and buying from your mobile app:

1. Be aware which operating system or platform will deliver the best return for your app. Interestingly, although Google Plays market share is way more than Apple’s, Apple’s users actually spend more – almost five times as much! ios users display 6 times the engagement of android users and tablets drive about 20% more spending on avg. Avg spending is 89 eur for tablets, 67 for pcs, 66 for smartphones. Although this isn’t the same in every industry and he specifically excluded travel and gaming as not applicable.

2. Be sensitive to data privacy concerns that may inhibit app usage. Trust is the number  barrier to growth of mobile content and commerce. 99% of users will not share their contact information. Less is more. Don’t ask for location, don’t ask how old the user is, don’t ask to access their contacts – greed for data gets in the way of transactions.

3. Reduce payment friction. This is all about your User Experience. David specifically talked about the keystroke level model – timing how long it will take customer to type data into your forms and working to reduce this number. And the gestalt laws of grouping (this is a more general design rule). Quite rightly, he pointed out that lots of apps still show alphanumeric keyboards for numeric data input – this is really frustrating and time consuming for your users. He also spoke of form length as important for reducing friction and gave the example of one change reduced to just 4 fields that resulted in 160% increase in conversions.

4. Balance functionality with speed and performance. There is a direct link between the performance of an app, number of downloads and its rankings in the app store. Tagman widget for calculating performance optimisation for your app. David recommends taking an MVP approach.

5. Build customer retention into your app. Integrate social features e.g. Sephora. Create a sense of community and use timely reminders, e.g. Map my run. Promote the benefits of your app, e.g. Swiftkey, tells you how much time you saved compare to normal keyboard. Personalise your customers experience.

Jumio
David’s aim in describing the above, was in promoting his product, Jumio. Basically instead of typing in their details, your customer would use Jumio on their mobile to scan their credit card and all the fields on your form would be populated automatically (Fastfill). Apparently this aids validation and reduces fraud. Note, legally, the customer still needs to manually enter their CVC number. It’s claimed that the average increase in form completion rate is 18-33%, coupled with less data entry errors.

Watch the video:

The customer journey report 2014

Dave Chaffey, Smart Insights

Dave’s slides can be viewed below. He placed focus on the customer journey and how wide it actually is – you need to focus on all channels, both online and offline and how people interact with / switch between them. It’s also important to use the right language for each of your personas to appeal to them in the words they use.

It was fairly disappointing to see that only 33% of respondents in the survey make use of usability studies but I’d be willing to bet that these 33% are the more successful companies. Clearly, there are a lot of companies that need to make greater use of user research methods as opposed to just analysing numbers.

Beware of the box: Don’t let your commerce software dictate how your business works

David Winterbottom

David’s presentation was from  a more technical viewpoint, being from a developer background originally. I loved his approach to writing software requirements which is called YAGNI (You ain’t gonna need it). We often experience feature / scope creep in our UX world and we’re always battling against it, so YAGNI is definitely an acronym I’m going to be using! Quite rightly, David also advised that companies shouldn’t write a long list of software requirements at the RFP phase as this should be open at this stage to allow the company you work with to come up with the best solution, otherwise you’re already limiting them and telling them the solution.

I also liked the example that in Korea, customers can now scan QR codes to purchase things in the store. Soon, you’ll also be able to have your items delivered so that they’re waiting for you when you get back home (very cool).

David spoke briefly about an open source platform they’ve created called ‘Oscar‘. It’s totally free, designer friendly (apparently), and mobile by default. It’s built in Django and quick for prototyping which David said can be done in just a few days.

Read part 2 : More fascinating e-commerce insights for 2015!

The future of e-commerce: Generation Z

generation_z_technology_devices

The next up and coming wave of consumers are called generation Z. Born between the mid 1990s and 2010, these young people have been brought up with the internet and social networks. They are ‘Digital Natives’ and as a marketer or product owner you will need to approach this generation of consumer very differently. So, let’s learn more about them…

Who are Generation Z?

Right now they are aged between 4 and 19 years old.
They currently make up more than a quarter of the US population and this is still growing.
They spend nearly every waking hour online. 46% are connected 10+ hours per day!
They influence household purchases. You can’t just advertise to parents – Gen Z are major influencers of their parents decision making.
Tech savvy and heavy users of mobile. They’ve grown up in a digital world.
Always connected, especially to social networking channels.
High online spenders.

Prefer to shop online

Gen Z have been brought up with the internet and they prefer to buy just about everything online as opposed to offline. 20% of girls aged 12 and under regularly visit online shopping sites. The ability to easily make purchases online and delivering the right product information at the right time will be key.

Despite having very low incomes (think pocket money) Gen Z spend much more of their share of income online compared to previous generations. When this germination grows older and their income increases, they will drive major e-commerce growth.

Born to share

Gen Z have the ability to impact your brand via social like no generation before. They’ve been born and raised in a world of social websites. If they don’t like your website or product, they won’t call you, they’ll put it online so their connected web of contacts can see. They’re more likely to communicate with brands via social media and will be more demanding, they’ll tell you exactly how they feel. 77% will vent frustration of poor service over social media and expect an immediate response and resolution.

Listening and fast response will be key to managing this generation online. And to encourage this generation of sharers to share your content, you’ll need to ensure the content you create will be something Gen Z will enjoy – a fun brand voice, engaging content and incentives for sharing.

Traditional advertising won’t be as effective

A Forbes study claims that 57% of Zs saying they would rather save money than spend it immediately: “After seeing their parents lose jobs and their older siblings move back home, this generation will avoid debt. They’ll find the best deals and will expect to test out products physically or virtually before they buy.”

Gen Z will research everything themselves, turning to online reviews, bloggers and product experts to learn about products. Do you have a brand advocacy strategy? You will need to. By harnessing people who love your brand, and encouraging or incentivizing them to share their opinions online, you’ll provide a source of authentic information that Gen Z is likelier to trust.

Multi-screening and multi-tasking are the norm

They multi-task across at least 5 screens daily. “They suffer from FOMO (fear of missing out) more than millenials, so being culturally connected is critical” researchers from Sparks and Honey wrote.

Mobile internet preferred

According to a survey by Ericsson, 58% of Gen Z prefer surfing the web on their mobile as opposed to watching TV.

High tech – Even the youngest age group (9-11 years) shows advanced technology adoption and mobile internet usage similar to their older brothers and sisters. 31% of US children aged 6-12 wanted an iPad over any other electronic device for christmas in 2010 (followed by a computer 29%, and iPod touch 29%) – gone are the days of wanting lego!

Respond more greatly to visual stimuli

A Wikia study shows that 54% visit YouTube multiple times a day. Visual sharing sites like Instagram and Snapchat are also huge avenues of communication for teens.

Marketers will need to start communicating visually to a diverse audience, across multiple screens.

Prefer simple, short, interactive content

Gen Z have the lowest attention span and they prefer media that is simple to use and interactive as opposed to passive TV. Getting and keeping their attention will be challenging though as they like to communicate in bite sizes. Easy to use and simpler platforms appeal to this generation.

Addicted to social networking

Many children now feel that social networking is more important than other aspects of their life, including their family. According to a study by the University of Maryland, 79% of children showed symptoms of distress when they were kept away from social networking devices.

Goodbye Facebook, hello Instagram

Every year, the amount of Gen Z leaving Facebook grows. 25% of 13-17 year olds left Facebook in 2014. They prefer visual platforms; the numbers joining Instagram grew from just 12% in 2012 to 23% in 2013. They also prefer incognito media platforms such as Snapchat, Secret and Whisper.

They want to change the world

60% of Gen Z want to have an impact on the world (compare this to 39% of Gen Y). 1 in 4 of those aged 16 or over currently volunteer. Globally, teens and their families, are changing their purchasing behaviour towards choosing environmentally responsible products and companies.

Not brand loyal

The products themselves and their quality are more important to Generation Z than brand names. Expect these consumers to switch to competitors much more quickly.

Obese

By 2027 most of the grown up Gen Zers will be obese (77.9% of males and 61.8% of females). 66% of kids aged 6-11 say online gaming is their main source of entertainment, so obesity comes as little surprise.

generation_z_interests

Some of the above slides are courtesy of Sparks and Honey. If you would like to read more about Generation Z we would recommend reading their full report: Sparks and Honey on Slideshare.

Keep It Usable beat hundreds of entrants to the DADI awards

DADI Awards Usability Finalist

We’re excited to announce that we’ve made it as a finalist in the DADI Awards Usability category for our redesign of KOOTH.com.

Katy Thomson of The Drum told us:

We received over 550 entries this year so getting through to this stage really is a huge achievement. Your work has impressed the panel! You should be very proud of you and your team’s hard work.

For those of you who may be unfamiliar with KOOTH, it’s the UKs most successful online mental health platform for young people. KOOTH.com provides online counselling to 10,000 young people with potentially life-threatening issues such as self harm and suicide through to everyday worries at school or home.

Like many pieces of software, it had been designed originally by experts, in mental health and IT. They had a very successful online service and were clearly incredibly knowledgeable and passionate about their service. They care greatly for their end users and recognise the importance of an easy to use  and visually engaging platform, so, having heard of Keep It Usable and our reputation, they commissioned us to redesign KOOTH to make it easier to use not just for young people, but also for their counsellors.

3 Kooth Home Signed out

So far, the team have had lots of positive feedback from young people so this is a huge step in increasing the appeal KOOTH has with the target audience as well as increasing engagement with the platform to encourage return use and word-of-mouth referrals.

The results have been phenomenal.

The KOOTH team have also had lots more enquiries and contract wins following the redesign. Feedback from customers and potential customers has been incredibly positive. As well as the UX and visual redesign, KOOTH now incorporates advanced reporting tools that make commissioners lives much easier so they now have the confidence that young people will use the platform and they can easily see the impact and results for their region.

Of course, there’s a huge monetary return on their investment in UX for the KOOTH team. The time saved with the redesigned chat views provides much added value to service users and commissioners based on increased efficiency and effectiveness. The increased appeal to young people should see increased word-of-mouth referrals and increased return use. With the KOOTH team, we wanted to advance the current site to create a place that felt even more young person friendly and remove any existing usability concerns. With new combined chat and case note views, the young person gets even more quality counsellor time. We envisage that with the redesigned and streamlined backend (in collaboration with the team), that less money will be spent on re-training and supporting counsellors in how to use the system.

KOOTH has always been an amazing service for young people, but together, with our combined expertise, we’ve refreshed KOOTH to maintain it’s position as the leader in online mental health for young people and set a very high benchmark.

Jaguar Land Rover reveal the car of the future

land-rover

Jaguar Land Rover aim to reduce driver distraction and improve safety with a host of new technologies that make use of head-up displays and gesture control.

Dr Wolfgang Epple, director of Research and Technology for Jaguar Land Rover, said: “We are working on research projects that will give the driver better information to enhance the driving experience.

“By presenting the highest quality imagery possible, a driver need only look at a display once. Showing virtual images that allow the driver to accurately judge speed and distance will enable better decision-making and offer real benefits for every day driving on the road, or the track.”

Virtual windscreen

The virtual windscreen is Jaguar’s head-up display for cars. Unlike Google Glass, the virtual windscreen is the optimal user experience for safe driving. By superimposing information and graphics onto the windscreen, the driver is able to maintain their whole attention on the road. It will display information such as the current vehicle speed, braking guidance, hazards, ghost cars and racing lines.

Gesture control

Who needs lots of buttons? Not Jaguar Land Rover! They’re aiming to limit the amount of physical button pushing required whilst driving so as to keep the driver’s eyes on the road and reduce distraction.

“We have identified which functions still need to be controlled by physical buttons and which could be controlled by gesture and carefully calibrated motion sensors,” said Dr. Epple. “The system is currently being tested on a number of features including sunblinds, rear wipers and satellite navigation maps. It has the potential to be on sale within the next few years.”

Self learning car

The car of the future will be self-learning and know all of your personal preferences, such as your preferred climate control settings in particular weather conditions and which journeys you prefer to take. The Smart Assistant feature will recognise that you’ll be late to your meeting and text ahead to say you’ll be 10 minutes late. It will even change the entertainment system based on who’s in the car.

With features such as Auto Adaptive Cruise Control (AACC), your future car will even learn how you drive and can replicate your driving techniques. All to help minimise driver distraction.

The pot hole avoider

Are you fed up of driving over pot holes and the damage they can cause? Well now there’s a solution. The Discovery Vision concept will use lasers to scan the road ahead and prepare the car’s suspension to minimise the impact of things on the road such as pot holes as much as possible.

3D  instrument clusters

3d jaguar land rover

Jaguar Land Rover are also looking at technology that could replace rear view and external mirrors with cameras and virtual displays. The problem in the past has always been that with just 2D interfaces driver’s can’t accurately judge the distance or speed of other road users. Therefore, JLR have developed new technology in the form of a 3D instrument cluster that uses head and eye-tracking technology to create a more natural 3D image on the dashboard. This creates a perception of depth that enables the driver to judge distance.

Hat-trick of client awards for Keep It Usable

We produce user experiences that make people sit up and take notice, that ruffle the feathers of your competitors and attract more customers to your brand. We don’t talk the talk, we walk the walk. Have a look for yourself:

Kooth

Shortlisted: Best User Experience Big Chip 2014 (winner announced in July)

– Estimated 5 fold return on investment in just 1 year.
Increased sales and dramatic increase in enquiries.
– Added value to service users of £300,000 per year.
– Increased staff satisfaction and decreased training costs.

“We’re delighted with our work and our partnership with Keep It Usable”

Used by young people throughout the UK, Kooth was already a hugely successful online counselling platform however it was in desperate need of an overhaul. We conducted focus groups and workshops in schools to uncover insights that enabled us to complete a successful redesign of the frontend UI that young people now love!

We also overhauled the backend system UX for counsellors as they struggled to use the existing complex interface and it was costing the company in re-training and lost productivity. We increased efficiency and user satisfaction – combining multiple views into one to decrease navigation whilst in a counselling session. It meant their clients also received more value for money due to the extra time counsellors were able to spend counselling.

Netflights

Shortlisted: Best Digital Experience – Leisure, Events and Travel. UK Digital Experience Awards 2014 (winner announced in July)

Netflight’s focus on their mobile, tablet and desktop user experience is key to their commercial success. Taking an iterative research and design approach enables us to create ideas and assess our designs with their target audience in the most effective and efficient process. We also go above the standard usability benchmark by applying PET (persuasion, emotion, trust) principles to increase positive user engagement and satisfaction.

Manchester Council

Shortlisted: Best public sector website Big Chip 2014 (winner announced in July)
Winner: Best public sector website UX UK Awards
Winner: Best government website People’s Lovie Awards
Winner: Best home page People’s Lovie Awards

How our research with residents and design recommendations led to an award-winning website

Contact Keep It Usable